Graphics Work

Experiments with outlines, vertex displacement, and bloom filters in Unity.
Try it out here!

Experiments with transluscent + specular materials and NVIDIA FLeX physics in Unreal.

Experiments with particle-based music visualization and noise-based terrain generation.
Music Visualization
Terrain Generation

Experiments with Phong shading, projection and camera movement in a 3D WebGL environment created entirely from scratch.
Try it out here!

An interactive art piece created entirely from coded 2D geometries. Features particle systems, lighting, and audio.
Try it out here!